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001 - a0kpRo 3v3 "Holiday Battle" - Game Review MaJoR-rEvEnGe - Mayans TaRd - Aztecs TownPillager - Vikings vs PB_POS - Goths Fallen_Knight - Celts Konan - Britons Originally posted by KONAN:
It was the standard setts:
random teams, random civs with some real heavy hitters; Revenge (Mayans), Tard
(Aztecs), TP (Vikes) vs PB (goths), Fallen Knight (Celts), Konan (Brits). I
was asked to post this and I am not giving away the winner but it was a gg as
all the boys would agree to that. Oh ya Tard wanted me to mention "that
he played crappy all I know is that he is real mean. J/K
Also a review was done
By Tang:
Okay, here you go, my
review on everyone's game:
FK: More siege onagers and a few hussars early on would've eased your early-game problems. You played a pretty standard Celt game, infantry and siege, nothing to argue with there. PB: Farm more! With Goths, you should have 30+ farms up and running very soon after the initial rush, to keep your units pumping, healthy, and at the front lines. Just remember, you're going to have the crappiest, worst-trained units on the field (excepting Huskarls), you need to make up for this lack in mass. More scorps and bombard cannons would've eased the strain on your food reserves, and filled in the gaps that the Brits have in siege on the east flank. Building hussars for raiding and siege killing would've allowed KONAN to skip the expensive Briton cavaliers for siege killing. As for the Goth rush, well, it worked, 'nuff said. KONAN: Since you were
the one who actually wanted a review, this one will be the most in-depth.
Brits vs. Mayans is always a bad deal, and having Mayans backed by siege
onagers is even worse. Nice job parrying the semi-rush (cut off by PB's
flooding Revenge with huskarls), a couple points on the main start, tho:
build 1st house with 2 villies, no treadmill crane means you'll have a
villie gap otherwise. Building a halb out of the rax is just standard, so
nothing to argue with there. Revenge: backbuilding castles and pumping plumes would've made the follow-up to the rush much more difficult on the enemy, although of course in the first 5 minutes, the Goths rule your town whatever you do. Nice comeback from almost nothing, btw. TaRd: You didn't do so bad, although I would recommend you forget that idea of sending eagle support to Revenge, and go instead with champs to kill the massed huskarls and inferior Gothic champs. Also, I'd recommend you forego building arbalests as Aztecs, they lack a couple of key upgrades which makes 'em relatively weak. (besides, you've got plumies backing you up already) Another thing that might've worked well in that game were jag warriors, could've taken the edge off of the Gothic horde (although the Brit's longbows would've owned them, so okay forget that idea, except in terms of stopping the initial Goth rush). TP: Okay, this was just plain making the best out of a bad situation, Celts vs. Vikings, ugh! Oh, well, you lasted a good hour and 10 minutes against the Celtic horde using the Vikings' semi-passable siege, right? Anyhow, that's about all I can think of to review on, if anyone wants any other impressions, just reply to this. * Review by TangQuester
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